Reference List

In addition to technical manuals and a vast array of online resources, the MA Architecture and Digital Media also draws on a wide range of other sources including art history, film and media theory.

References relating to architecture and digital media include:

 

D. Michelle Addington and Daniel L. Schodek, Smart
materials and new technologies : for the architecture and design professions,
Elsevier/Architectural Press, 2005.

Paola Antonelli (ed.), Design and the elastic mind,
Museum of Modern Art, 2008.

Benjamin Aranda and Chris Lasch, Tooling,
Princeton Architectural Press, 2006.

Massimo Banzi, Getting Started with Arduino,
O’Reilly, 2008.

John Beckmann (ed.), The virtual dimension :
architecture, representation, and crash culture,
Princeton Architectural
Press, 1998.

Philip Beesley, Kinetic architectures &
geotextile installations,
Riverside Architectural Press, 2010.

Keith Brindley, Starting electronics, Newnes,
2005.

Lucy Bullivant (ed.), 4dsocial : interactive design
environments,
Wiley, 2007.

Lucy Bullivant, Responsive environments :
architecture, art and design,
V & A Publications, 2006.

Lucy Bullivant (ed.), 4dspace : interactive
architecture,
Wiley, 2005.

Mark Burry, Scripting Cultures, Wiley, 2011.

Nick Callicott, Computer-aided manufacture in
architecture : the pursuit of novelty,
Architectural Press, 2001.

Richard Coyne, Technoromanticism : digital
narrative, holism, and the romance of the real,
MIT Press, 1999.

Brendan Dawes, Analog in, digital out : Brendan
Dawes on interaction design,
New Riders, 2007.

Nicolas De Oliveira, Nicola Oxley and Michael Petry
(eds.), Installation art in the new millennium : the empire of the senses,
Thames & Hudson, 2004.

Dennis Dollens, The pangolin’s guide to biomimetics
and digital architecture,
2007.

Dennis Dollens, Digital-botanic architecture,
SITES Books, 2005.

Paul Dourish, Where the action is : the foundations
of embodied interaction,
MIT Press, 2001.

Lukas Feireiss and Kas Oosterhuis (eds.), The
architecture co-laboratory : GameSetandMatch II ; on computer games, advanced
geometries and digital technologies,
Episode publishers, 2006.

Michael Fox, Interactive architecture,
Princeton Architectural; Publishers Group UK distributor, 2009.

John Frazer, An evolutionary architecture,
Architectural Association, 1995.

Ruairi Glynn, Digital architecture : passages
through hinterlands,
Ruairi Glynn, 2009.

David A. D. Gould, Complete Maya programming. Vol.
II : an in-depth guide to 3D fundamentals, geometry, and modeling,
Morgan
Kaufmann Publishers, 2005.

Mark Goulthorpe, The possibility of (an)
architecture : collected essays by Mark Goulthorpe, dECOi,
Routledge, 2008.

Oliver Grau (ed.), Media Art Histories, MIT
Press, 2007.

Oliver Grau, Virtual art : from illusion to
immersion,
MIT Press, 2003.

Ira Greenberg, Processing : creative coding and
computational art / Ira Greenberg,
Friends of Ed, 2007.

Susannah Hagan, Digitalia : architecture and the
digital, the environmental and the avant-garde,
Routledge, 2008.

Maurice Hershenson, Visual space perception: a
primer,
MIT Press, 1999.

Christopher Hight, Architectural principles in the
age of cybernetics,
Routledge, 2008.

Chris Horrocks, Marshall McLuhan and virtuality,
Icon, 2000.

Tom Igoe, Making Things Talk, Pragma, 2007.

Gyorgy Kepes, Language of vision, Paul
Theobald, 1944.

Branko Kolarevic and Kevin R. Klinger (eds.),
Manufacturing material effects : rethinking design and making in
architecture,
Routledge, 2008.

Branko Kolarevic and Ali Malkawi (eds.),
Performative architecture : beyond instrumentality, Spon Press, 2005.

Sean Lally and Jessica Young (eds.), Softspace :
from a representation of form to a simulation of space,
Routledge, 2007.

Neil Leach (ed.), Digital tectonics,
Wiley-Academy, 2004.

Neil Leach, Designing for a digital world,
Academy Editions, 2002.

Neil Leach, The anaesthetics of architecture,
MIT Press, 1999.

Neil Leach (ed.), Rethinking architecture : a
reader in cultural theory,
Routledge, 1997.

George Liaropoulos-Legendre, Bodyline : the end of
our meta-mechanical body : studies of Diploma unit 5, 2002-5,
Architectural
Association, 2006.

George Liaropoulos-Legendre and Architectural
Association (Great Britain), i, j, p : the book of surfaces,
Architectural Association, 2003.

David Littlefield, Space craft : developments in
architectural computing,
RIBA Pub, 2008.

Peter Lunenfeld (ed.), The digital dialectic : new
essays on new media,
MIT, 2000.

Michael Margolis, Arduino Cookbook, O’Reilly
Media, 2011.

Gordon McComb, Robot builder’s bonanza,
McGraw-Hill; McGraw-Hill distributor, 2011.

Gordon McComb, Robot builder’s sourcebook,
McGraw-Hill, 2003.

Malcolm McCullough, Digital ground : architecture,
pervasive computing, and environmental knowing,
MIT Press, 2004.

Brian McGrath and Jean Gardner, Cinemetrics :
architectural drawing today,
Wiley-Academy, 2007.

Marshall McLuhan, Understanding media : the
extensions of man,
Routledge, 2001.

William J. Mitchell, Me++ : the cyborg self and the
networked city,
MIT Press, 2004.

William J. Mitchell, E-topia : “Urban life,
Jim–but not as we know it”,
MIT Press, 1999.

William J. Mitchell, City of bits : space, place,
and the infobahn,
MIT Press, 1995.

William J. Mitchell, The reconfigured eye : visual
truth in the post-photographic era,
MIT Press, 1994.

B. Moggridge, Designing interactions, MIT
Press, 2007.

Simon Monk, 30 Arduino projects for the evil
genius,
McGraw-Hill, 2010.

Mary Beck Moser and Douglas MacLeod (eds.),
Immersed in technology : art and virtual environments, The MIT Press,
1996.

Joshua J. Noble, Programming interactivity : a
designer’s guide to processing, Arduino, and openFrameworks,
O’Reilly, 2009.

Dan O’Sullivan and Tom Igoe, Physical computing :
sensing and controlling the physical world with computers,
Thomson, 2004.

Jonathan Oxer, Hugh Blemings and Nathan Seidle,
Practical Arduino, Apress, 2009.

Jussi Parikka, Insect media : an archaeology of
animals and technology,
University of Minnesota Press, 2010.

Gordon Pask, An approach to cybernetics,
Harper, 1961.

Matt Pearson, Generative Art : a Practical Guide
using Processing,
Manning, 2011.

François Penz, Gregory Radick and Robert Howell
(eds.), Space : in science, art and society, Cambridge University Press,
2004.

Charles Petzold, The annotated Turing : a guided
tour through Alan Turing’s historic paper on computability and the Turing
machine,
Wiley, 2008.

Charles Petzold, Code : the hidden language of
computer hardware and software,
Microsoft Press, 2000.

Antoine Picon, Digital Culture in Architecture: An
Introduction for the Design Professions,
Birkhauser, 2010.

Charles Platt, Make Electronics, Pragma, 2009.

Helmut Pottmann and Daril Bentley (eds.),
Architectural geometry, Bentley Institute Press, 2007.

Michael Predko, Digital electronics demystified,
McGraw-Hill, 2005.

Michael Predko, PC interfacing pocket reference,
McGraw-Hill, 2000.

Prix Ars Electronica (ed.), Cyberarts 2001,
Springer, 2001, 2001.

Casey Reas and Ben Fry, Processing : a programming
handbook for visual designers and artists,
MIT Press, 2007.

Jasia Reichardt, Cybernetics, art and ideas,
Studio Vista, 1971.

Mitchel Resnick, Turtles, termites, and traffic
jams : explorations in massively parallel microworlds,
MIT Press, 1994.

Bob Sheil, Proto architecture : analogue and
digital hybrids,
John Wiley, 2008.

Bob Sheil and Ruairi Glynn (eds.), Fabricate :
making digital architecture,
Riverside Architectural Press, 2011.

Mark Shepard (ed.), Sentient city : ubiquitous
computing, architecture, and the future of urban space,
MIT Press, 2011.

Daniel Shiffman, Learning processing : a beginner’s
guide to programming images, animation, and interaction,
Morgan
Kaufmann/Elsevier, 2008.

Herbert A. Simon, The sciences of the artificial,
MIT Press, 1981.

Marquard Smith and Julie Clarke (eds.), Stelarc :
the monograph,
MIT Press, 2005.

Marquard Smith and Joanne Morra (eds.), The
prosthetic impulse : from a posthuman present to a biocultural future,
MIT
Press, 2006.

Neil Spiller (ed.), Cyber_reader : critical
writings for the digital era,
Phaidon, 2002.

Lars Spuybroek, Nox : machining architecture,
Thames & Hudson, 2004.

Gerfried Stocker and Christine Schöpf (eds.), Code
: the language of our time,
Hatje Cantz, 2003.

Kostas Terzidis, Algorithms for visual design using
the processing language,
Wiley ; Chichester, 2009.

Kostas Terzidis, Algorithmic architecture,
Architectural Press, 2006.

Kostas Terzidis, Expressive form : a conceptual
approach to computational design,
Spon, 2003.

Maureen Thomas and François Penz (eds.),
Architectures of illusion : from motion pictures to navigable interactive
environments,
Intellect, 2003.

Emily Ann Thompson, The soundscape of modernity :
architectural acoustics and the culture of listening in America, 1900-1933,
MIT Press, 2002.

Therese Tierney, Abstract space : beneath the media
surface,
Taylor & Francis, 2007.

Friedrich von Borries, Space time play : computer
games, architecture and urbanism : the next level,
Birkhauser, 2007.

Robert Woodbury, Elements of parametric design,
Routledge, 2010.

 

Leave a Reply